Forza Motorsport 7
CATEGORIES | GAME DESIGN, UI DESIGN, LOGOS, ICONOGRAPHY, VISUAL DESIGN
STUDIO | TURN 10 STUDIOS, MICROSOFT
The racing game of the year…
The Forza Motorsport franchise is known for its beauty and comprehensive experience in competitive racing. The tenth installment of the series, Forza Motorsport 7 pushes limits with gorgeous graphics and high definition. I worked on creating thousands of graphics for this amazing game.
The Championship Banners
The Forza Driver's Cup features six championships: Seeker, Breakout, Evolution, Domination, Masters, and the Forza Driver's Cup. Each championship contains a number of series and showcase events in the single player campaign. I designed the logos and banners for all the championships which were inspired by the trophies. Every trophy has a distinct shape and color unique to its own championship, created by the concept art team.
Trophy Icons
Banner & Logo Explorations
Final Choices & In-Game Screenshot
The Reward Cards
The rewards throughout the game are presented on cards. Reward cards are given to players after they accomplish something or purchased through prize crates. Cards include rewards for cars, mods, suits, badges, and credits and their colors represent the rarity of the item.
Rarity Icons
All the Iconography
Icons are prevalent throughout the game and are used to communicate features, tools, and information. I designed most of the icons in FM7. While some icons were adapted from previous installments, others required a completely new design. The goal was to make the icons simple and clearly defined even at a small scale.
The Tier Badges
Collection Tiers are levels players have to achieve in the game. Tiers are increased by earning Car Collection points from purchasing or receiving new cars. By climbing up tiers, players get better driver level rewards and status among fellow players.
Badge Explorations
Tier Progression & In-Game Screenshot
Layouts & Wireframes
The in-game experience was built upon these modular layouts. The HUD scene is an example of the process we went through from concept to implementation.
HUD Development Process
Different features turn on/off depending on race mode